skip to main content

2015 STS Making and Doing Program

Meeting Home | Making & Doing Main | Making and Doing 2015 | Category: Pedagogy

Reimagining Work

Forlano, Laura, Illinois Institute of Technology

Co-Authors:

Megan Halpern, Michigan State University

As a means of engaging with the ways in which the future of work is being imagined and opening up discussions around technology, we conducted a one-day participatory design workshop that uses a game in order to reveal the philosophies embedded in labor activism and technology. The board game was designed by the authors using critical game theory and reflective design practices like cultural probes. The game was an exercise in thinking speculatively about both the past and the future. It allowed workshop participants to explore historical and present technologies, socio-economic conditions and labor realities in order to open up discussions around the way in which technologies shaped and were shaped by social, economic, political and cultural contexts. It also allowed labor activists to collaborate with scholars, designers and technologists around the creation of counterfactual histories that might allow for alternate relationships, outcomes and possibilities that might benefit workers. 

Link to project: criticalfutureslab.org

Comments

  • LinkedIn

Barbosa e Silva: STS ‘Making’ and ‘Knowings’

Battles: Lightbox: Art|Information

Clement: Mapping Internet Surveillance

Collier: The SERRC

Comisso: Scientific Legislation

Cross: Off The Grid

de la Torre: STS+ With Practitioners

Forlano: Reimagining Work

Gardner: Body Editing

Gruber: Making Mirror Neurons

Hamilton: The Anarchy of the Imagination

Hermans: rePlay: De-commodifying Music

Hosman: Solar Digital Libraries

Iles: Greening Chemistry

Irani: Matters of Care in Crowdsourcing

Jain: Things that Art

Klein: Experimental Methods

Lakoff: Limn: An Experimental Scholarly Magazine

Lee : Teaching Sewol Disaster

Liboiron: Civic Laboratory: Plastics

Lie: Film: Medical Imaging

Loukissas: Life and Death of Data

Lucena: CSR & Social Justice

Miller: The Shore Line

Morales-Nasser: STS and ART

Myers: The Write2Know Project

Nieusma: STS Design Program

Ostman: Nano & Society

Ostrowski: Empirical Prints

Peek: Making Machines that Make

Poirier: Cyberinfrastructure for STS

Quitmeyer: Mobile Wilderness Making

Richardson: Critical Digital Exhibits

Riley: Doing Engineering Justice

Rogers: Making Science Visible

Sabanovic: A Human-Centered Robotics Curriculum

Schwartz-Marin: Citizen-Led Forensics

Selin: Futurescape City Tours

Shrum: Light Years

Smiley: ‘zines as method

Southwick: BlackBox Vending Machine

Stettler: Can Innovators Be Made?

Taylor: Connecting-Probing-Reflecting Spaces

Vidart-Delgado : Department of Play

Visperas: Thinking with Catalyst

Wang: Wooden Boat Building

Warren: Crafting Digital Stories

Watts: The Energy Walk

Whynacht: The Now(here) Project

Woelfle-Erskine: Tell a Salmon

Ziewitz: How’s My Feedback?

Zuiderent-Jerak: Situated Intervention