Design and Planning
STS projects that resulted in the design and creation of effective products, graphics, spaces, and landscapes. The outcomes can be large or small in scale, and can be digital in content. Projects can be organized around different design themes, .e.g. participatory design, sustainable design, etc. The presentation should show explanation of design process and how various actors are involved in the process.
Jamie CrossThis exhibit presents a portfolio of graphic art pieces, installations, story maps and technological designs that explore off grid energy infrastructures as relational: with the social built into the material and the material a complex of historic interactions and exchanges.
Guido HermansThis project explores a design space between music as a skillful activity and music as a commodity.
Lilly IraniWe have designed two systems that enable Amazon Mechanical Turk workers to engage in collective action online. Our work with these systems raises questions about the labor, maintenance, repair, and politics of making and doing.
Nadya PeekI am developing a modular system for making machines that make-- including design patterns, user interfaces, motion control, mechanical systems, and end effectors.
Andrew QuitmeyerThis exhibition presents the concepts of Hiking Hacks and Wearable Studio Practice as models for critically analyzing and understanding scientific processes.
sam smileyThis session of making and doing will focus on the use of 'zines (hand made and short run publications) as method in qualitative research.
Peter J TaylorNew England Workshops on Science & Social Change have the aim of “fostering collaboration among those who teach, study, and engage with the public about scientific developments and social change,”
Annie WarrenThis session aims to be instructive on the process-driven components to create digital stories.
Malte Ziewitz“How’s My Feedback?” was a collaborative design experiment to rethink and evaluate web-based review, rating, and ranking schemes.
Teun Zuiderent-JerakSituated Intervention is an experimental research approach aimed at the production of novel STS knowledge and new normativities through the direct involvement of STS scholars in the practices they study.
Barbosa e Silva: STS ‘Making’ and ‘Knowings’
Battles: Lightbox: Art|Information
Clement: Mapping Internet Surveillance
Collier: The SERRC
Comisso: Scientific Legislation
Cross: Off The Grid
de la Torre: STS+ With Practitioners
Forlano: Reimagining Work
Gardner: Body Editing
Gruber: Making Mirror Neurons
Hamilton: The Anarchy of the Imagination
Hermans: rePlay: De-commodifying Music
Hosman: Solar Digital Libraries
Iles: Greening Chemistry
Jain: Things that Art
Klein: Experimental Methods
Lee : Teaching Sewol Disaster
Liboiron: Civic Laboratory: Plastics
Loukissas: Life and Death of Data
Lucena: CSR & Social Justice
Miller: The Shore Line
Morales-Nasser: STS and ART
Myers: The Write2Know Project
Nieusma: STS Design Program
Ostman: Nano & Society
Ostrowski: Empirical Prints
Poirier: Cyberinfrastructure for STS
Quitmeyer: Mobile Wilderness Making
Richardson: Critical Digital Exhibits
Riley: Doing Engineering Justice
Rogers: Making Science Visible
Sabanovic: A Human-Centered Robotics Curriculum
Schwartz-Marin: Citizen-Led Forensics
Selin: Futurescape City Tours
Shrum: Light Years
Smiley: ‘zines as method
Southwick: BlackBox Vending Machine
Stettler: Can Innovators Be Made?
Vidart-Delgado : Department of Play
Visperas: Thinking with Catalyst
Wang: Wooden Boat Building
Warren: Crafting Digital Stories
Watts: The Energy Walk
Whynacht: The Now(here) Project
Woelfle-Erskine: Tell a Salmon
Ziewitz: How’s My Feedback?
Zuiderent-Jerak: Situated Intervention